
Overview:
Shader pack vol.1 is a shader collection of 30 basic shaders + 10 bonus shaders(post effects included) for the Torque 3D game engine. If you need stainless steel, brass or other metallic materials for your virtual presentation or specialized software or you need fantasy, emerald, diamond, plastic and shiny materials for your game you are ready to go. You can also use these shaders as a foundation to your new custom materials.
No matter if you are a beginner or advanced programmer. This collection comes with examples for every shader and a complete manual.
Start making amazing materials today!
Shader pack vol.1 consists of:
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1.Environment Reflection + Eye Specular usage: polished metallic and non-metallic surfaces. For instance stainless steel/inox, brass, copper, gold etc.(several examples provided) |
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2.Environment Reflection + Refraction usage: surfaces that produce reflection and refraction |
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3.Environment Reflection + Refraction + Color usage: minerals, colored glass, etc. |
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4.Environment Reflection + 1D usage: effects based on a gradient map |
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5.Environment Glossy + Specular usage: glossy, fantasy or alien surfaces |
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6.Environment Cube Reflection + Bump usage: surfaces with reflection and bump mapping |
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7.Environment Cube Reflection + Specular usage: surfaces with reflection and specular.For instance "car paint". |
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8.Environment DOT3 Reflection usage: surfaces with normal mapping and reflection. For instance "satin metal", "forged steel".(several examples provided) |
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9.Environment DOT3 Extended usage: classical normal mapping, light cubemap reflection and specular |
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10.China usage: china surfaces |
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11.Emerald usage: gems |
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12.Shiny usage: shiny effects |
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13.Diffuse + Glossy + Specular usage: metallic flashes, hairstyle effects, etc.(art is very important for the final result) |
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14.Complex Lens RayTracing usage: lens effects. Requires four cubemaps. |
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15.Blazed Normal Mapping usage: glossy relief surfaces(coins, tokens, etc.) |
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16.Gradient Fast usage: gradient effects |
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17.Rubber usage: rubber and soft plastic surfaces |
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18.Polymer usage: polymer and hard/solid plastic surfaces |
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19.Colored Cube Reflection usage: colored cube reflection in screen space. Lens, fantasy effects, etc. |
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20.Light2 Bake To Base usage: can be used to appropriately illuminate objects that use a color for their diffuse color. Uses two light sources. |
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21.Light3 Bake To Diffuse usage: can be used to appropriately illuminate objects that use a map for their diffuse color. Uses three light sources. |
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22.Normal Mapping Extended usage: normal mapping with complex specular based on specified light source |
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23.Velvet usage: velvet effects |
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24.Toon 3 Simple usage: toon effects based on three basic colors |
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25.Toon Simple + Diffuse Edge usage: toon effects based on a passed in gradient map |
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26.Toon Filter usage: toon effects based on a diffuse map |
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27.Toon Simple + Environment Reflection usage: toon effects with environment reflection based on passed in three basic colors and environment map |
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28.Toon Simple + Reflection + Specular usage: toon effects with reflection and specular based on a single color |
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29.Simple Wavy Surface usage: lava, water, toxic lakes and rivers. |
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30.Subsurface Scattering (Simple) usage: skin effects |
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31. Black And White (**Post FX version included) (Bonus shader) usage: black/white effect |
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32. Embossed (**Post FX version included) (Bonus shader) usage: embossed effect |
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33. Grain Filter (**Post FX version included) (Bonus shader) usage: TV effect |
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34. Invert (**Post FX version included) (Bonus shader) usage: invert effect |
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35. Sharpen (**Post FX version included) (Bonus shader) usage: sharpen effect |
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36. Noise Filter (**Post FX version included) (Bonus shader) usage: noise effect. |
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37. Sobel Diffuse Edge Detection (**Post FX version included) (Bonus shader) usage: sobel diffuse edge detection effect |
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38. Monochrome (**Post FX version included) (Bonus shader) usage: monochrome effect |
| Post FX only | 39. Turbolence (**Post FX only) (Bonus shader) usage: underwater effect |
| Post FX only | 40. Radius Blend (**Post FX only) (Bonus shader) usage: low visibility effect |
The shaders are ready to use. Most of them provide various parameters. They are described very well in the manual and can be used to easily customize your custom materials.
In addition... this collection comes with 2 free cubemaps (1024px X 1024px map resolution) and over 30 free textures used to demonstrate the shaders' capabilities.