Price :

25.00 EUR

Discounts :
2 - 4 units / 20%
5+ units / 35%

Overview:

     

 

Shader pack vol.1 is a shader collection of 30 basic shaders + 10 bonus shaders(post effects included) for the Torque 3D game engine. If you need stainless steel, brass or other metallic materials for your virtual presentation or specialized software or you need fantasy, emerald, diamond, plastic and shiny materials for your game you are ready to go. You can also use these shaders as a foundation to your new custom materials.

No matter if you are a beginner or advanced programmer. This collection comes with examples for every shader and a complete manual.

Start making amazing materials today!

Shader pack vol.1 consists of:

1.Environment Reflection + Eye Specular

usage: polished metallic and non-metallic surfaces. For instance stainless steel/inox, brass, copper, gold etc.(several examples provided)

2.Environment Reflection + Refraction

usage: surfaces that produce reflection and refraction

3.Environment Reflection + Refraction + Color

usage: minerals, colored glass, etc.

4.Environment Reflection + 1D

usage: effects based on a gradient map

5.Environment Glossy + Specular

usage: glossy, fantasy or alien surfaces

6.Environment Cube Reflection + Bump

usage: surfaces with reflection and bump mapping

7.Environment Cube Reflection + Specular

usage: surfaces with reflection and specular.For instance "car paint".

8.Environment DOT3 Reflection

usage: surfaces with normal mapping and reflection. For instance "satin metal", "forged steel".(several examples provided)

9.Environment DOT3 Extended

usage: classical normal mapping, light cubemap reflection and specular

10.China

usage: china surfaces

11.Emerald

usage: gems

12.Shiny

usage: shiny effects

13.Diffuse + Glossy + Specular

usage: metallic flashes, hairstyle effects, etc.(art is very important for the final result)

14.Complex Lens RayTracing

usage: lens effects. Requires four cubemaps.

15.Blazed Normal Mapping

usage: glossy relief surfaces(coins, tokens, etc.)

16.Gradient Fast

usage: gradient effects

17.Rubber

usage: rubber and soft plastic surfaces

18.Polymer

usage: polymer and hard/solid plastic surfaces

19.Colored Cube Reflection

usage: colored cube reflection in screen space. Lens, fantasy effects, etc.

20.Light2 Bake To Base

usage: can be used to appropriately illuminate objects that use a color for their diffuse color. Uses two light sources.

21.Light3 Bake To Diffuse

usage: can be used to appropriately illuminate objects that use a map for their diffuse color. Uses three light sources.

22.Normal Mapping Extended

usage: normal mapping with complex specular based on specified light source

23.Velvet

usage: velvet effects

24.Toon 3 Simple

usage: toon effects based on three basic colors

25.Toon Simple + Diffuse Edge

usage: toon effects based on a passed in gradient map

26.Toon Filter

usage: toon effects based on a diffuse map

27.Toon Simple + Environment Reflection

usage: toon effects with environment reflection based on passed in three basic colors and environment map

28.Toon Simple + Reflection + Specular

usage: toon effects with reflection and specular based on a single color

29.Simple Wavy Surface

usage: lava, water, toxic lakes and rivers.

30.Subsurface Scattering (Simple)

usage: skin effects

31. Black And White  (**Post FX version included)

(Bonus shader)

usage: black/white effect

32.  Embossed  (**Post FX version included)

(Bonus shader)

usage: embossed effect

33.  Grain Filter  (**Post FX version included)

(Bonus shader)

usage: TV effect

34.  Invert  (**Post FX version included)

(Bonus shader)

usage: invert effect

35.  Sharpen  (**Post FX version included)

(Bonus shader)

usage: sharpen effect

36.  Noise Filter  (**Post FX version included)

(Bonus shader)

usage: noise effect.

37.  Sobel Diffuse Edge Detection  (**Post FX version included)

(Bonus shader)

usage: sobel diffuse edge detection effect

38.  Monochrome  (**Post FX version included)

(Bonus shader)

usage: monochrome effect

Post FX only

39.  Turbolence  (**Post FX only)

(Bonus shader)

usage: underwater effect

Post FX only

40.  Radius Blend (**Post FX only)

(Bonus shader)

usage: low visibility effect


The shaders are ready to use. Most of them provide various parameters. They are described very well in the manual and can be used to easily customize your custom materials.

In addition... this collection comes with 2 free cubemaps (1024px X 1024px map resolution) and over 30 free textures used to demonstrate the shaders' capabilities.

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