Price :

25.00 EUR

Discounts :
2 - 4 units / 20%
5+ units / 35%

Frequently Asked Questions (FAQ):

     

 

Q : How to buy?

A : Click on "Buy now" and complete the secure order form.

 

Q : How do I get the product?

A : Once your order is done you will immediately receive an e-mail with a link to your product and invoice of your purchase.

 

Q : What exactly does this shader package contain?

A : This package consists of ready to use HLSL files (shaders' code), full manual, installation instructions and an example shape for testing purposes.

 

Q : I am a person who is learning how to code shaders. Is this shader package going to improve my learning?

A : The best way to learn something is to look into the already made examples. The shaders in this package demonstrate various techniques such as : color blending; color filtering; color interpolation; working with timers and pixel animation; working with pixel depth; working with texel shifts and offsets; working with tap weights; etc.

 

Q : Do I need to make any modifications to Torque 3D's source code to get these shaders working?

A : No, you don't need to make any modifications to the source code. That's why this shader collection is compatible with both Binary and Pro versions of Torque 3D.

 

Q : Can I use more than one glow effect at the same time on different shapes during the game play?

A : Yes. By default Torque 3D supports only one glow effect. Adding multiple glow effects support to the engine requires source code modifications. For those interested we can provide the solution. Please contact us.

 

Q : Why some of the shaders don't work?

A : You graphic accelerator should support Shader Model 3 (SM3).

 

Q : Why my glow effects are so bright?

A : You probably have setup your Sun "elevation" and "brighness" to high values. Try to make them lower.

 

Q : Can I use this shader collection for commercial purposes (creating games for PC, consoles or other kind of spacialized software)?

A : Yes.

 

Q : Can I use this shader collection for non-game software?

A : Yes.

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