
Frequently Asked Questions (FAQ):
Q : How to buy?
A : Click on "Buy now" and complete the secure order form.
Q : How do I get the product?
A : Once your order is done you will immediately receive an e-mail with a link to your product and invoice of your purchase.
Q : What does this collection contain?
A : This texture collection contains 400 high resolution images of seamlessly tileable textures : 100 diffuse maps, 100 bump maps, 100 normal maps, 100 specular maps, and a catalogue.
Q : In what applications can I use these images?
A : All the images are in JPEG format. They can be opened and used in any modelling application, game engine, image editing tool or other program that supports the JPEG format.
Q : For whom is this the right collection?
A : This texture collection is right for designers and artists who need high quality images for their 2D or 3D projects. This collection is especially suitable for game design, architectural visualizations, CAD and advertising.
Q : What is the normal map's format?
A : All the normal maps in this collection are tangent space normal maps, DirectX style.
Q : What is the bit depth of the images in this collection?
A : Diffuse, normal and specular maps are 24 bit. Bump maps are 8 bit.
Q : Why the specular maps in this collection are 24 bit?
A : Many game engines require 24 bit images for specular mapping. Therefore instead of reducing the specular maps to 8 bit we decided to leave them 24 bit.
Q : Are all the maps(not just the diffuse, but specular, normal and bump) completely seamlessly tileable?
A : Yes.
Q : Can I use this texture collection for commercial purposes?
A : Yes. You can use these textures in commercial productions without any additional cost.