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  • Shadows and Lighting for custom materials (T3D)
  • Night Vision Post FX shader (T3D)
  • Understanding normal maps
  • Tonemap usage on Custom Materials (T3D)
  • HLSL intrinsic functions
  • HLSL semantics
  • Phong lighting model (T3D)
  • Working in TBN space (T3D)
  • Sub-Surface Scattering (T3D)

*Some of the tutorials are related to Torque 3D engine. These tutorials are market with (T3D)

 

 

 

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